![]() ![]() The only exception here is with the fighters: when you are training some survivors, it would be wise to move other survivors into the barracks in order to offer a better defense of your shelter. The reason why you should always do that is because of how the game is built: you will very rarely end up needing to move a person from a position to another. This means that you should always train your survivors for them to fill one main role: either a fighter or a researcher or a cook or an accountant. Specialization is key in Zero City Try to Survive aka Zero City Zombie Shelter Survival. – Accountant (influences cash production in the Print Shop) ![]() – Cook (influences food production in the Dining Hall) – Researcher (mainly affects reagent production in the Chemical Lab, but also increases production speed overall) – Fighter (only used in combat, affecting health and combat stats of the survivors) The classes a survivor can be trained in are: At 2 stars, you have a maximum of 40 points, at 3 stars – 60 and so on. If you haven’t planned your base design for room merging, you can always edit the layout of your base by either tapping and holding any room until you get into the editor, or by tapping the Command Center and selecting the “Shelter Editor” option.Īssign your survivors based on their base statsĮach survivor has a potential (number of stars), which influences the total number of skill points that can be assigned to classes. ![]() ![]() Remember that the level of the rooms must be the same and they will be merged automatically when they are. In order to merge a room, you will need to place 2 or 3 rooms of the same type next to each other. ![]()
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